- Good ideas often begin with ordinary observations.
- Pay attention to the things that make you curious.
- Write down ideas before you forget them.
- Look outside your field for new ideas.
- Question things that everyone else takes for granted.
- A mistake can reveal something worth exploring.
- Sometimes the smallest detail is the most interesting part.
- Try combining two ideas that don't usually belong together.
- An idea doesn't have to be useful immediately.
- Revisit old ideas. You might see something you missed.
- Give yourself uninterrupted time to think.
- Creativity needs time without the pressure to produce.
- Your first answer doesn't have to be your final answer.
- Spend longer with a problem before choosing a solution.
- Make time to play without needing a result.
- Take breaks before you lose perspective.
- A walk can help when thinking harder doesn't.
- It's easier to think freely when you're not being interrupted.
- Ask yourself when a decision actually needs to be made.
- Don't let urgent tasks consume all your thinking time.
- Start with a rough version instead of waiting for a perfect plan.
- Make something small enough to finish today.
- Give yourself permission to make a bad first attempt.
- Don't compare your first draft with someone else's finished work.
- You often discover what an idea is by trying to make it.
- If you're afraid of getting it wrong, make a private version.
- Do some of the work before buying more tools.
- You don't need permission to try an idea.
- Start before you know exactly how it will end.
- Your work becomes easier to judge once it actually exists.
- Try the obvious solution, then come up with three alternatives.
- Change one thing at a time to see what makes a difference.
- Follow an unexpected result before trying to correct it.
- Make a version that breaks your usual rules.
- Try something ridiculous. It might lead somewhere interesting.
- Change the format if an idea isn't working.
- Use randomness to escape your usual habits.
- Experiments don't need to succeed to teach you something.
- Sometimes a mistake is the best part.
- Keep the versions you rejected. They might be useful later.
- Make things you genuinely want to see or use.
- Your interests are a useful starting point for creative work.
- Learn from people you admire without copying their work.
- Your experiences can make familiar ideas feel new.
- Don't confuse a popular style with your own taste.
- Say what you mean, not what sounds impressive.
- Trying to please everyone can make your work less interesting.
- Ask what you can bring to an idea that someone else wouldn't.
- Not knowing the usual approach can be an advantage.
- Being original isn't the same as being strange.
- Fewer options can lead to more interesting decisions.
- Try creating something using only one colour, tool, or material.
- A rule is only useful while it helps your work.
- If you always work one way, try doing the opposite.
- New tools can help you discover new ways of making things.
- A tool can help you make something, but it can't decide what's worth making.
- Don't add an effect just because your software offers it.
- Limitations can give a project its character.
- The same idea can mean something different in another setting.
- You don't have to master a tool before experimenting with it.
- A difficult task becomes easier when you make the next step smaller.
- Research can become an excuse not to begin.
- If you keep avoiding a project, ask yourself why.
- Take a break when working harder isn't helping.
- Change your surroundings before giving up on an idea.
- Try explaining your problem to someone else.
- If two options both feel wrong, look for a third.
- Don't make a decision just to escape uncertainty.
- The easiest solution isn't always the most interesting.
- You can question your work without questioning your ability.
- Decide what you want your work to communicate.
- Make the most important part easy to notice.
- Remove anything that distracts from the main idea.
- Just because something took effort doesn't mean it should stay.
- Compare two versions side by side instead of relying on memory.
- Review your work as though you're seeing it for the first time.
- Small changes can make a big difference.
- A simple idea can lose its impact when too much is added.
- Don't polish the details before checking that the whole thing works.
- Stop editing when your changes aren't making the work better.
- Let people suggest ideas before anyone starts judging them.
- People share more ideas when they're not afraid of being wrong.
- Humour can make serious discussions more creative.
- Let quieter people speak before the loudest voices take over.
- Build on someone's idea before dismissing it.
- Good feedback explains what's working and what isn't.
- Ask people what confused them, not just whether they liked it.
- Someone seeing your work for the first time may notice what you've missed.
- Take feedback seriously without following all of it.
- The best idea doesn't have to be yours.
- Decide what finished looks like before you start endlessly revising.
- Set a deadline if you keep putting off finishing.
- Good work still needs to get finished.
- Give an idea time to develop, but not forever.
- Share your work to learn how other people experience it.
- Don't confuse changing something with improving it.
- Other people's reactions aren't the only measure of your work's value.
- Finishing one project creates space for the next.
- Learn from what didn't work instead of calling the whole project a failure.
- After finishing a project, write down what you'd do differently next time.
100 Notes on Creativity
One hundred short notes on finding ideas, making things and finishing work.