About
creativity.sh
A publication and product studio on creative methods and artificial intelligence.
Each entry covers one source: a person, a book, a collective, a research paper. The methods are pulled out, paired with “Try It” sections, and indexed so you can find them again later.
The thesis
Taste and creativity are the bottleneck.
As the cost of making anything falls, taste and creativity become the bottleneck.
AI lowers the price of execution to near zero. What it doesn't lower is the price of judgement: knowing what to make, what to keep, what to cut, what to stand behind. That judgement is the operating layer of taste and creativity. And creative practice is teachable, trackable, and transferable.
The publication is built on the assumption that the people making interesting work in the next ten years will be the ones who study what creative judgement actually consists of.
What this is
A reference,
a product line,
and an editorial.
01 — Entries
The core editorial work. One source per entry. Methods extracted, exercises included, sources cited. Brian Eno on uncertainty as a creative instrument. Rick Rubin on attention. Joan Didion on writing to find out what she was thinking.
Browse entries02 — Editorial
Essays, working notes, and analysis on creative practice in the age of artificial intelligence. Archived on the site, published weekly to the newsletter.
Read editorial03 — Products
Self-contained editorial systems for working with AI. Each one is a framework you paste into any AI tool: Claude, ChatGPT, Gemini, the rest. Free starter kits. Paid editions where the system goes deeper.
Currently available: Creative Methods (twelve behavioural prompts inspired by Rick Rubin), Writing Style Guide (write with AI without sounding like AI), and PRD Template (define what you're building before AI builds it wrong).
See productsThe editor
Steve Sharp.
Based between New York and Quito.
I worked in financial services in the UK for eight years. Then I left and moved to Nairobi to start a blockchain nonprofit aimed at making charitable giving traceable: donations you could follow through to the impact they actually produced. While there, I co-founded an art and technology studio that worked with young people in Kibera and Mathare, putting cameras, gimbals, and VR equipment into their hands. The aim was to push back on the standard photographic narrative of the continent and to let people there tell their own stories through their own lens.
What links those projects to this one is the same impulse: build systems that change what people can see. A traceable donation is knowledge architecture. A working library of creative methods is knowledge architecture. The medium changes. The work doesn't.
I've travelled to over 45 countries and lived on three continents. I write daily in Obsidian. I collect niche books and digital archives. I'm interested in design, technology, philosophy, and media theory, most of all in where they meet.
The studio
Artificial Milieu.
creativity.sh is published by Artificial Milieu, the consulting practice of Steve Sharp. The name is the position. AI is the tooling. The artificial milieu is the cultural and creative field AI is reshaping, and the studio works at the level of the field.
creativity.sh is the studio's first publication, built using the products it sells.
If your project needs hands-on help — strategy, creative direction, knowledge architecture, or a presence review — the consulting site is at artificialmilieu.com.